GUI testing checks the functionality, usability, and visual side of a specific software application’s graphical user interface (GUI). This testing involves verifying that GUI elements are displayed correctly, responding to expected user inputs, and adhering to design specifications and usability standards.
There are two core types of GUI testing: analog recording and object-based. Analog recording involves capturing specific mouse clicks, keyboard presses, and other user actions and storing them in a file for playback. The object-based approach lets tools connect programmatically to the application and “see” each user interface component.
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Program Testing
Checking a software application’s functionality involves designing and executing test cases, analyzing, and debugging.
Profiling
Collecting and analyzing data about the resource usage, execution time, and performance characteristics of a software application or system during runtime.
Profile HWUI Rendering
HWUI stands for Hardware Accelerated User Interface. Profiling and optimizing the rendering performance of hardware-accelerated user interfaces in Android apps is related to HWUI rendering.
Profile GPU Rendering
A performance analysis technique used to measure the graphics processing unit (GPU) utilization and performance of a software application or system.
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